Two-thirds of U.S. fourth graders are not reading at a proficient level, and reading difficulties are often identified too late for students to catch up with their peers, even with intervention. To help schools identify children at risk for reading difficulties before they start struggling with reading, EarlyBird Education today announces the nationwide release of the EarlyBird game-based screener.
What if a short digital game for young children could help lower the high school drop out rate? That’s a long-range goal of a new effort by a team from Boston Children’s Hospital in collaboration with Florida State University, which has developed a 15 to 20-minute game that tests children’s early literacy skills and generates a red flag for those in need of extra support.
The dyslexia paradox is the discrepancy between when we currently diagnose dyslexia and the time research indicates is the most optimal window for early reading intervention. So currently we are diagnosing kids after repeated failure — so we also call it the “wait to fail paradox” or “wait to fail approach” — which is usually at the end of second grade at the earliest, maybe beginning of third grade.
Whether it’s a word problem in math or a vocabulary assignment, reading is the glue that holds the entire educational process together. Yet it’s estimated that up to 20 percent of students have dyslexia or another language-based learning disability that makes decoding letters on a page challenging.
A research team at Boston Children’s Hospital is preparing to release an app that could help identify students at risk for reading disabilities early, putting them on a pathway to reaching their full reading potential, rather than languishing for years without proper support.
Most public schools in Massachusetts don’t screen students for dyslexia. Instead, they wait for students to show signs of trouble with reading and writing. It forces some parents to choose expensive private schools to help their children.